It’s not that often that I allow my raw desires to dictate my actions. For example, if given half a chance I’d probably eat an entire package of Pepperidge Farm Sausalito cookies for dinner. But I refrain because my desire to eat 52,000 calories worth of cookies in one sitting is mitigated by my sense of responsibility to my own body.
I guess that’s what being an adult is, to the best of my observation: The impulses of childhood continue to exist and, to a certain degree, drive. But a conscious decision to ignore those impulses separates man from boy.
Still, occasionally, you have to toss the inner child a bone. As such I’m conceding to my id and ignoring the principles of maturity: I’m taking a day off of work tomorrow with the sole intention of playing Halo 3 all day.
What’s a little strange about all this is that I’m not even a super Halo nerd. I was far more enthusiastic about BioShock; I anticipate Orange Box and Mass Effect to a greater degree. But while those games offer experiences I crave, Halo represents a phenomenon I identify with. This isn’t just a game I’m interested in and looking forward to playing, it’s a cultural milestone that I want to be on the forefront as I experience. Halo 3 isn’t the kind of game I can snatch up in the bargain bin two years from now and say, “Oh hey, remember this? I should grab it now that it’s only ten bucks.” As an American gamer, someone who in a certain respect chronicles the progression of this hobby, it’s kind of a requirement that I experience this now.
And I do like Halo. It’s easy to fall into the trap of distancing oneself from the franchise because it’s almost trendy, like Madden. Gamers are a curious bunch, not entirely unlike music fans, feeling possessive of their passion and suspicious about any influx of new enthusiasts who might try to take away their carefully built communities of insular nerd princes. Many who spend days and weeks tucked away in some corner of a Halo multiplayer map will denounce the whole series publicly for fear of being too closely identified as a casual gamer.
I’m not so worried about all that. But Halo isn’t the end-all-be-all of games. What it does well it does very well and part of its strength lies in the way it crafts a very competent SF storyline. If no one cared about Master Chief and Cortana and the Arbiter, the series protagonist would have become just some other faceless (literally in this case) drone in the long line of power-armor wearing first-person avatars. But he does have appeal and his fate does matter because Bungie makes it matter by drawing us into the story.
Above all, this is why I won’t be working tomorrow. I confess that as patently ridiculous as the marketing deluge has been for this game, from my perspective it was hardly necessary. You know when they had me? The end of Halo 2. When Master Chief swore that he was here to finish the fight, I took the oath with him. I aim to see this thing through.
And I can’t let a silly thing like work get in my way.