Gaming Weekend: Stolen Moments Edition
Monday, April 28th, 2008As discussed last weekend, my moving escapades have piled loads of work upon me. As a result, gaming gets pushed into these little time corners during unpacking breaks and stolen moments before exhaustion overtakes me when I should be in bed. On the bright side, the long weekend was productive and aside from a few remaining tasks that don’t have nearly the urgency of, say, “re-assemble bed,” we’re mostly settled in.
Of course part of my organizational efforts centered around the entertainment unit which is disappointingly awkward in set-up and presentation due to a fireplace we have in the new apartment. Ideally I’ll end up mounting the TV above the mantle and getting a smaller unit for the components off to one side, but that’s going to require some investment that I can’t afford for at least a couple of weeks (moving expenses drained my available money). To console myself I bought a new XBLA game, Lost Cities, and spent a couple of hours digging into it yesterday.
Basically the game is like a multiplayer solitaire with a scoring system that creates a risk-versus-reward mechanic out of each play. There are five colored columns and numbered cards for each going from two to ten. When you place any card on a column you spend twenty points to start, minus the value of the card. Each subsequent card played must be higher but not necessarily sequential and adds that face value to the the column total. So if you play a two you start with -18 points; then if you play a 5 you have -13 points and so on. Once you reach 10 you can’t play any further and that column is locked. That means the base value for a full run (2 through 10) is 35 points, but there is also a bonus for playing eight or more cards in a single column (giving back the start cost for an available total of 55).
The trick is that each column can be started with modifiers which increase the value for each played card. You can use up to three modifiers (granting 2x, 3x and 4x respectively) but they also add another 20 points to the starting cost. So a column with two modifiers starts at -40 but you get 3x for each card played. In the same example the two played on a double modifier would result in -34 column score (-40 plus 2 x 3 = 6). Adding the five would grant you another 15 points for -19.
Each player is attempting to build the same basic hand and the strategy comes in mostly from discarding: You can spend your turn discarding an unused card but it goes face up above the column with the matching color and can then be drawn instead of a card from the community draw pile, which is always face down. So even if you can’t use that extra white modifier, if you discard it you may be giving your opponent exactly what they were hoping for.
Each round is extremely quick; rounds end when the community draw pile is exhausted and there are only thirty-odd cards to begin each round making for less than twenty turns for each player. You can extend this a bit by drawing cards from the face-up column discard piles but eventually the other player will exhaust the pile and the round ends. Each game is three rounds with the points being cumulative from round to round, which means even if you get a bad draw one round it doesn’t automatically mean you’ve lost since you still have a couple more rounds to make up the difference.
I’ve only played against the CPU and while the AI is reasonable the strategies it employs are pretty obvious. As a whole the game has a fun and addictive quality but I do wish it had just a little bit more depth; a few specialty cards that altered the standard flow of the game (like allowing you to reset a column gone awry, possibly with a penalty like dumping those cards directly into the column discard pile, for example). As it is the main strategy is to find the colors you have the most confidence in, boost the column with modifiers and then concentrate on them until they get big points. You also learn to add totals that equal twenty or more pretty quickly since if you can’t make up the starting cost for a column you don’t want to even go there.
I think my biggest complaint so far (and this may change once I dip into the online mode) is that it doesn’t feel like it was worth the 800 points ($10) it costs. It’s more a $5 game based strictly on the single player mode which I like but I don’t see myself sinking hours and hours into the way I did with Symphony of the Night or Puzzle Quest. Still, it’s a great compliment to other XBLA games like Carcassone and Catan for board game nerds like me and something I’d buy just to show support for developers who release these kinds of titles.