Blood Soaked Edition
Wednesday, April 29th, 2009
For whatever reason a lot of the games I played this week were violent and bloody. I guess that’s not super unusual, glancing over my shelf of games I see a lot of M-rated titles there. But I like horror-themed games, especially zombies, so typically those feature a lot of splattering gore.
Then there is Gears of War, which I both picked up and finished during the week. As the first did, it features a lot of the sort of overtly gratuitous bloodshed that packs many shooter games, although Gears has a particular fondness for the ol’ ultra-violence with its chainsaw gibbing and such.
The curious thing to me is that as some of these games progress from relatively simple narratives and lightly graze the surface of something that resonates on an emotional level, they have this weird dichotomy that I think stunts the effort. I mean, it’s not impossible for something loud and brash to also transition into tenderness, but I think especially in the language of games it can be too surreal for you to be applying a power tool to someone’s groin in one moment and less than 60 seconds later you have a crescendo of strings following the caress of a space marine’s glove on his dying wife’s cheek or whatever. There is an air of insincerity that plays in this type of juxtaposition; where film directors have sometimes been able to use gritty, harsh scenes of brutality as counter-punches against scenes of innocence or longing, games are still too drenched in their comic book adolescence to locate that place.
I’m not saying I don’t appreciate the effort or that I’m unwilling to follow along through the awkward puberty of gaming narrative, I’m just saying that if people want this stuff to click, they need to consider more than just their cutscenes. As a matter of fact, when you think about how infrequently these shooter cutscenes (and I think Gears is a fantastic example of exactly what I’m talking about) make any sense whatsoever, a little passing nod toward context would go a long way to pushing past these bouts of voice cracking and patches of dubious facial hair that pass for genuine maturity.
I guess I was in a space-faring mood this week as my principal play time was spent in the voids of Dead Space and Puzzle Quest: Galactrix. But the truth is there wasn’t a lot of gaming happening overall, what with a busy weekend and some inexplicable exhaustion that had me retiring for bed early rather than staying up and playing games as is my typical regimen.
