Boy That Looks Like Fun Edition
Thursday, June 25th, 2009
Kyle Orland of Games For Lunch likes to say, when presented with a cinematic or cut scene that depicts action, how much he would rather be playing such an exhilarating sequence as opposed to just observing it. It’s a valid point. Ostensibly we—the game players—are here to simulate action-packed sequences via inpt methods, somehow a game that has to show you something cool because it cannot allow you to perform it seems like it missed a key point somewhere. I think the rule of thumb is that you can get away with pulling players out of the driver’s seat for short periods if you need exposition because even games that specifically set out to include conversational elements into the mechanics often struggle with a decent implementation, but if there is something that needs doing, you’d better find a way for the players to get involved.
I’m obviously thinking about this because I’ve been playing Metal Gear Solid 4 this week and as such I have a lot of downtime to think about the nature of cut scenes and non-interactive sequences considering I’ve put about 10 hours into the title and I’d be surprised to find that a full half of that actually required me to have my hands on the controller. Oh, and giving me a couple of buttons to push to change the camera angle or to flash some indistinguishable memory jog from a previous game now and then doesn’t count, Kojima. Just saying. There are times when these mental exercises are all I have to sustain me as the game I’m supposed to be relaxing with wallows self-indulgently in its own cleverness and awkward drama. During the game’s many interminable loading screens it anachronistically directs the player to make sure to take a 15-minute break once every hour. I find this amusing as the game itself has made quite sure to enforce this policy strictly.
But back to cinematics. I’m beginning to really appreciate the storytelling devices employed by games like Dead Space and BioShock where the story takes place via essentially the same mechanism which is like a radio drama acted out over the top of the essential game action. Sure it necessitates solid voice acting but honestly it really shouldn’t be as hard to come by as it seems from a lot of the PS1 era games that gave voiceover work in games its bad rep. Meanwhile you can avoid a lot of unnecessary game resources spent on elaborate animation renders, the player doesn’t get bored. There are two wins in this situation and no losses.
Please don’t think I’m one of these gameplay purists who disdains cut scenes on their basic premise thinking story is the unwelcome nuts in my oatmeal cookie of a game. Quite the contrary. But like films that have to stop everything and grind to a halt for 15 minutes so they can spell out to the audience what’s happened and what’s about to transpire, the premise of narrative entertainment has been butchered in the execution, and there are few patrons sufficiently famished to buy those awkward cuts.
For the second time since I acquired one, my Xbox 360 flashed the well-known Red Ring of Death. I had been playing The Force Unleashed and for the last few sessions there had been some sort of static in the graphics output. Initially I chalked it up to a crummy game or a weird issue with the disc but didn’t worry about it too much since the game was still playable.
I don’t want to oversell anything, so let’s get the caveats out of the way: Pregnant women can and will cry at the drop of the hat. The principal tear-jerkers for the last seven months in my corner of the world has been menu planning and food acquisition. Also, commercials. Still, in most cases I can evaluate the scenario and say, you know, if I were to amplify my emotional response threshold to, say, seventy weepowatts, I could totally understand getting worked up over these things. So I mean it in the most sincere fashion when I say that it is a testament to the resonance felt by soul-bearing humans that
Gaming this week was sparse, especially following the mania that was KublaCon week. I didn’t exactly burn myself out of gaming but we’re getting toward crunch time with the baby preparations plus I’ve felt in some ways like a lot of my entertainment gaming has been disappointing in a narrative sense lately so I went back and read a few books to try and scratch the itch for good storytelling.