Check-in Edition
Thursday, July 30th, 2009
When presented with an opportunity to play games, I either seize it or I do not. In some cases, as of late, not wins out with a greater frequency and the explanations behind this are laborious and, for our purposes, irrelevant. Let’s make the most of the time we have, hmm?
I was sent a replacement for my inflicted Xbox a couple of weeks back, though I’ve had a relatively mild interest in determining if it is my previous unit—now restored—or if it is in fact an entirely new device masquerading as “mine.” In any case the box didn’t escape the cross-country transit unscathed as the gaping hole in the faceplate attests. I understand they sell these things—colored, decorated, airbrushed, what have you—separately, in a nod toward some sort of customization. But since this product sits in my living room along with my other consumer electronics and not in my bedroom plastered with posters of sports heroes and rock stars, littered about with discarded socks and other telltale signs of adolescent inhabitence, I can’t find value in fastening a small mural of Master Chief or Lara Croft to it. And I’m certainly not about to pay money to replace something that wasn’t broken when I sent it in. My principles are firm, but my reward for them is this broken hinge that now looks like a big hole in my Xbox.
Strangely, when I re-acquired my console my first instinct wasn’t to put The Force Unleashed back in the tray to finish up the game I had been working on just before it decided to flash its merciless red gaze upon me. Instead I put my replacement copy of Mirror’s Edge in and began working through it again. I’ve already done this once in 2009, on the PS3, but I picked up the 360 version for cheap on Goozex and once I put it in to test the functionality of the disc in order to provide feedback I found I could not cease from carrying it through to the end. I still cry in anguish every time the miserable Esurance-ad cut scenes kick in, rending my garments and crying to the heavens asking why they couldn’t have done these sequences in-engine, but the rest of the time I smile contentedly and execute my first person parkour with simple-minded glee.
What really surprised me was that this second-pass game took my attention away not from games I had placed on the back burner for lack of hardware accommodation but that it even drew me away from the PS3 crush I had been working on since just before the return of the Xbox I had finally acquired a copy of Valkyria Chronicles. Sometimes you can see a game and just say confidently, “I’m going to love that.” Valkyria was like that and I was spot on. The canvas/sketched/anime art style is sublime, the intricate turn-based strategy action is incredibly compelling and the maps are clear enough to avoid frustration but open enough to allow for individual strategy and style to be exercised. It’s really something. My only complaint is that it is very story heavy and laden with rambling cut scenes which, while beatuiful, are very jRPG-ish and mostly unnecessary. There isn’t anything wrong with them, mind you, the voice acting is tolerable and the dialogue is trite but inoffensive, it’s just that they are multitude and except in rare cases mandatory before you can unlock the next action sequence. As such I find myself waiting to play the game until I have a solid block of time to devote to it, and such blocks do not exist in my world at the moment. A shame really.
The one game that has been able to squeeze into my frantic schedule which involves a lot of preparations for my forthcoming offspring is the DS version of Chrono Trigger. I played the original back in my SNES days and found it delicate and succulent then though it somehow could not remain rooted firmly in my mind and I fear I may never have reached its end. It has found a welcome home on the DS and the fact that they’ve approached it without an excess of intervention, what I call the anti-Lucas approach, leaving the original intact unless you wish to add some minor additions via a “plus” mode. The one positive facet of having the game slip from my memory is I can play it with the barest of recollections, like deja vu, and am experiencing it almost entirely fresh as if it were the first time.
I realize I’ve been absent for a few weeks, but for one thing there hasn’t been a whole lot of gaming to speak of and for another many of my endeavours have prevented me from writing about what games I have gotten in. I’m not making promises about any sort of triumphant return here, but if I find a moment to compose a new Edition I surely will.
Kyle Orland of
For the second time since I acquired one, my Xbox 360 flashed the well-known Red Ring of Death. I had been playing The Force Unleashed and for the last few sessions there had been some sort of static in the graphics output. Initially I chalked it up to a crummy game or a weird issue with the disc but didn’t worry about it too much since the game was still playable.
I don’t want to oversell anything, so let’s get the caveats out of the way: Pregnant women can and will cry at the drop of the hat. The principal tear-jerkers for the last seven months in my corner of the world has been menu planning and food acquisition. Also, commercials. Still, in most cases I can evaluate the scenario and say, you know, if I were to amplify my emotional response threshold to, say, seventy weepowatts, I could totally understand getting worked up over these things. So I mean it in the most sincere fashion when I say that it is a testament to the resonance felt by soul-bearing humans that
Gaming this week was sparse, especially following the mania that was KublaCon week. I didn’t exactly burn myself out of gaming but we’re getting toward crunch time with the baby preparations plus I’ve felt in some ways like a lot of my entertainment gaming has been disappointing in a narrative sense lately so I went back and read a few books to try and scratch the itch for good storytelling.
My wife, gentle saint that she is, practically had to force me to go to KublaCon this weekend. I recognize the incongruousness of that but the explanation is pretty straightforward: Cons are expensive. We’ve been pinching pennies quite a bit (understand that I’ve played all the games I’ve played this year to date based on Goozex trades excepting the purchase of Fallout 3 and the rental of Resident Evil 5) so my only resource to attend Kubla this year was a tax refund check. When it came time to decide whether or not to pre-register, I balked because I kept thinking about all the things that smallish amount of cash could buy for the baby. Nik eventually coaxed me to commit to one full day at the con so I would at least have the chance to go considering I missed DunDraCon for similar reasons.
My expectations are peculiar beasts. Take, for instance, the odd contrast in gaming to conventional knowledge regarding in the cinema world: Sequels are always inferior. I’ve so long held this to be true that in many cases that “knowledge” spills over into other media and I start reviling follow-ups without having any firsthand knowledge of their content. In truth, many video game sequels are actually better than their forebears. This actually makes a certain sense because many first efforts in games are technological and mechanical experiments such that sequels can be and often are more refinements than anything else. Many games don’t have the same onus as films or books to “recapture” some nebulous attribute of the original (in many cases a sense of surprise and freshness that, by definition, cannot be recaptured).
Classification is a tricky business although one I know humans in general have a difficult time resisting. Causing stumbling awkwardness the whole time is the regular occurrence of things which either defy classification or force the labels to grow ever more specific. It’s like trying to assign genre labels to your iTunes library: Is Primus “Comedy Music” or “Rock”? It seems a bit pedantic to create a genre called “Funk-Influenced Alternative Psychadelic Rock with Comic Lyrical Themes.” It depends also what your intended purpose is: If your efforts are focused on grouping you may find that while Johnny Cash is often stuck in “Country” music, you may find (as I do) that lumping him with Faith Hill and Garth Brooks feels like an affront to the man in black.
The plan was to write about Fable II in this Edition. After finishing Gears 2 last week I went onto Goozex and pulled a couple of games from my Hold queue into my Request queue so I could pick up something new to play. I got matched fairly quickly with a seller for Fable II and anticipated getting the game probably toward the end of the week but at least with enough time to get a decent start on it over the weekend.