<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Tunnels of Doom &#187; Game/Dungeon Masters</title>
	<atom:link href="http://www.tunnelsofdoom.org/category/gamedungeon-masters/feed" rel="self" type="application/rss+xml" />
	<link>http://www.tunnelsofdoom.org</link>
	<description>Navigating the twisty maze of games</description>
	<lastBuildDate>Fri, 02 Jul 2010 18:02:49 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Excellent Tips for Using Weather Events in a Campaign</title>
		<link>http://www.tunnelsofdoom.org/gamedungeon-masters/excellent-tips-for-using-weather-events-in-a-campaign</link>
		<comments>http://www.tunnelsofdoom.org/gamedungeon-masters/excellent-tips-for-using-weather-events-in-a-campaign#comments</comments>
		<pubDate>Wed, 27 Jun 2007 14:12:34 +0000</pubDate>
		<dc:creator>ironsoap</dc:creator>
				<category><![CDATA[Game/Dungeon Masters]]></category>

		<guid isPermaLink="false">http://tunnelsofdoom.org/2007/06/27/gamedungeon-masters/excellent-tips-for-using-weather-events-in-a-campaign/</guid>
		<description><![CDATA[Roleplaying Tips has an excellent series of articles on how to use weather events in an RPG. Weather is one of those things that a lot of GMs conveniently leave out especially if the game system has complex combat modifiers for weather effects. But weather really affects regular people&#8217;s day to day lives so it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.roleplayingtips.com/">Roleplaying Tips</a> has an excellent series of articles on how to use weather events in an RPG. Weather is one of those things that a lot of GMs conveniently leave out especially if the game system has complex combat modifiers for weather effects. But weather really affects regular people&#8217;s day to day lives so it makes perfect sense to incorporate it into a scenario. Roleplaying Tips offers a long and creative <a href="http://www.roleplayingtips.com/readissue.php?number=361#T1">list of ideas</a> for weather effects including plenty of supernatural weather events that could easily spark an entire campaign or add some much-needed spice to your next session. The second set provides some more <a href="http://www.roleplayingtips.com/readissue.php?number=362#T1">general tips for creating and using weather events</a> such as designing weather, using supernatural weather and worldbuilding with supernatural weather ideas. It&#8217;s really good stuff and for the most part you can use a lot of the ideas here almost immediately: Next session taking place outdoors? Try throwing some weather at &#8216;em!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.tunnelsofdoom.org/gamedungeon-masters/excellent-tips-for-using-weather-events-in-a-campaign/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
